FAQ
LatencyX never touches the game process: no injection, no memory reading, no overlays, no hooks. It changes Windows settings and reads system counters. The match server is identified through kernel network tracing — the same mechanism Windows uses to account for its own traffic.
The honest answer: nobody can know in advance, and nobody can promise it. If the latency comes from your own network or from Windows settings, the app will find it and show you the difference before and after. If it comes from your ISP or further along the route, LatencyX tells you plainly that there's nothing to fix locally.
It rolls itself back. Changes are applied one at a time, each followed by a repeat measurement using the same method, and a change stays only if it clears the threshold: 1 ms of latency, 0.5 ms of jitter or 0.5 percentage points of packet loss.
Yes, at any time. The previous value is recorded before each change and stored on disk, so a rollback survives a reboot and even a reinstall of the app. The recovery center lets you undo the last change, restore network settings, restore DNS or restore everything at once.
Yes. Without them it can neither change network settings nor read kernel events. The app asks for them at launch.
One. You can move it to another machine yourself a few times, right from the app; after that, through support.
At first activation, not at purchase. You can buy a key ahead of time.
1 day of full access. Your account stays when it ends, and a purchase simply replaces the trial with a paid license — no need to sign up again.